Ian Dunbar

 

The prototype that started it all.

 

Tremble - Prototype
October 2013

 
Role Language: C++, OpenGL/SFML

Tremble started out as a three week long technical proof of concept. The goal of this project was to develop a 2D dynamic lighting system on top of a procedurally generated maze.

The idea was to make this game as scary as possible through use of audio and restricted vision.

This game was made in C++ and OpenGL on top of SFML over the period of three weeks.

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