Skills
- Experienced with C++ (4 years), C# (4 years), Lua ( 2 years ), Java (2 years), and C (2 years).
- Developed the resource loading and management systems for Timewhale2D, a DirectX based 2D rendering engine (C++)
- Have used; Perl, Smalltalk, Scheme, Prolog, Python, PHP, Javascript, OcaML, HC11 Assembly.
- Some sample projects include; a lottery based process scheduler, a file based disk-like storage system for resource compression and encryption, a mock shell system, a Perl implemented Makefile utility, a Huffman encoding file compressor, and the software for a breadboard circuit development environment
- Public Speaking, given two presentations to 700+ member audiences.
Games
For full details, see my portfolio.
I have developed a number of games, primarily developed with either C++ using DirectX or OpenGL, or C# using Unity and Microsoft's XNA. I have also worked on a number of interactive narratives
Awards
- 2016 Galway Game Jam 7
- 2016 Galway Game Jam 6
- 2016 Galway Game Jam 5
- 2015 Google Tango Developer Day
- 2013 UC Santa Cruz Sammy Awards
- Militarium
- Nominated for and Won: Peer Choice Award
- Nominated for and Runner Up: Technical Achievement Award
- Nominated for and Runner Up: Audio Award
- 2012 UC Santa Cruz Sammy Awards
- Santa Cruzin'
- Nominated for and Won: Peer Choice Award
- Nominated for and Runner Up: Practicum Award
- Honors in the Major: Computer Science: Game Design
- Dean's Honors
Education
- Graduated in 2014 with a Masters Degree in Games and Playable Media at UC Santa Cruz
- Graduated in 2013 with an Undergraduate Degree in Computer Science: Video Game Design from UC Santa Cruz
Trivia!
- I have set foot on the Antarctic continent
- Scuba Dived in Papua New Guinea, and saw a rare soft-coral reef
- Climbed to the top of Mt. Kilimanjaro during an 11 day expedition