An interactive fiction text based adventure game. Adrift breaks from the mold of typical adventure games with its unique navigation system. By not directly linking rooms to one another in the normal north, east, west, south fashion it becomes incredibly easy to add new rooms to the system or even randomly select from a list of rooms upon initialization, creating a unique experience each playthrough. However, in the two weeks I had to work on the project I was unable to implement enough rooms to make this a reality.
The story can be played in browser here. If you are unfamiliar with text based adventure games, a good guide can be found here.