Adrift — 8 of 21

Ian C Dunbar

Release 1

Section - Memories

A memory is a kind of thing. A memory has text called thoughts. thoughts is usually "".

A memory has a list of things called targets. A memory has text called collection. Collection is usually "".

A memory has a memory called prereq. Prereq is usually NullMem.

NullMem is a memory.

FastTransitMem is a memory. The mem of fast transit unit is {FastTransitMem}. The targets of fastTransitMem is {Fast Transit Unit}.

Thoughts of FastTransitMem is "'The Fast Transit Unit' bubbles up a voice from your subconscious. A marvel of mordern technology, it allows for instantanious travel between preprogrammed destinations. Of course you dont know if this is true, but it sounds right. The screen of the device glows faintly, displaying:[line break][available rooms][line break][line break]You recall that all you need to do to operate this device is to GO TO an available location."

ServerMem is a memory. The mem of terminal is {ServerMem}. The targets of ServerMem is {Terminal}.

Thoughts of ServerMem is "[italic type]Rain lashes agains the window. [ln 2]'Shut it down, and reset the breakers, you did it wrong again. If this was the real deal you would be dust right now.' I say. [ln 2]It's really not that complicated, a five year old could do it. I'll be glad when we are done training these new techs. [ln 2]'Try to get this through your head, when transferring power, the highest level of power is always transferred first. Additionally you cannot transfer power of a lower level to a tower with a higher level of power, so if the right tower has the top node powered, you cannot power the middle node, you must first transfer the top node to another tower. Once you activate all of the nodes on the right tower the server system will come back online.' [ln 2]It has been a very long day and the rain pounds ever on.[ln 2][roman type]".

ShockMem is a memory. The mem of wires is {ShockMem}. The targets of ShockMem is {Left Tower, Middle Tower, Right Tower}.

Thoughts of ShockMem is "[italic type]Well at least the techs are expendable, unlike me, they arent exactly the most skilled of laborers. And to be honest, I took slight pleasure in the sight of one of the more annoying techs go up in smoke while attempting to turn on the server, sick as though it may be. He should have paid more attention during training...[roman type]".

BadgeMem is a memory. The mem of badge is {BadgeMem}. The targets of BadgeMem is {command vessels}.

Collection of badgeMem is "[italic type][ln 1]Rorge Anderson, my only friend and biggest rival. Ever since primary school we have been competing in intellectual events. We were always trying to one up each other.[ln 1][roman type]".

Thoughts of BadgeMem is "'[italic type]Ill see you on the other side, its all in your hands now' chuckled Rorge.[ln 2]I look at him and nod, he had the easy part. Runtime science is trivial compared to Downtime. The lid on Rorge's hypersleep pod hisses shut. Only a few of us are still awake, more preperations have to be made before Downtime can begin. Humans have never been in hypersleep for as long as we will, everything must be perfect.[ln 1][roman type]".

GuageMem is a memory. The mem of status screen is {GuageMem}. The targets of guageMem is {valves}.

Collection of GuageMem is "[italic type][ln 1]Nano-biotics. My talents really do go under appreciated. An artificial army of nano bots with the express intent of maintaining sanitation within the hypersleep pods. Without this marvel, humans would be able to survive hypersleep no longer than a couple of years.[ln 1][roman type]".

Thoughts of GuageMem is "[italic type][ln 1]'What is the point of the safety valve? When would we ever need to shut the nano-biotic down?' asked a tech.[ln 2]'Don't worry its just a precaution, like a surge protector it limits the amount of nano-biotic in the system It will trigger if the pressure is too high and will reset once the system has re-normalized.' I dont expect this will ever be used, but its best to err on the side of caution. The valve can be manually overriden but that could be dangerous if the pressures havent normalized yet.[ln 1][roman type]".

RoboMem is a memory. The mem of Robots is {RoboMem}. The targets of roboMem is {Experiments}.

Collection of RoboMem is "[italic type][ln 1]If only I had more of these robots instead of the incompitent techs. Its unfortunate that we have already gone over budget on the Tabernacle Project. At least in Downtime there wont be any of these techs around to screw things up. If you want something done, either do it yourself or build a robot.[roman type][ln 1]".

Thoughts of RoboMem is "[italic type][ln 1]'Ladies and Gentlemen of the Emergency Dictoral Navy's board of Tablernacle oversight, I have come before you today to demonstrate my solution for Downtime. I present DEUS, the Downtime Experiment and Utility System. DEUS is a simulated intelligence and will be in charge of regulating many of the primary functions of the Tabernacle during Downtime, primarily dealing with experimentation and technological evolution.[roman type][ln 1]".

CommMem is a memory. The mem of engines is {CommMem}. The targets of CommMem is {command vessels}.

Collection of CommMem is "[italic type][ln 1]'Beautiful aren't they?'[ln 2]The voice startles me, jarring my attention away from the installation of Engine 01. I ignore most everybody on this project, but it's not every day that the Commander pays you a visit.[ln 2]'Well it isn't just the superficial structure I find alluring' I reply 'There is a mathematical beauty present as well, a quantitative allure overshadowed only by the power of their purpose.'[ln 2] She smiles at me.[ln 1][roman type]".

Thoughts of CommMem is "[italic type][ln 1]A navigator calls out to the commander [ln 2]'We have left the solar system ma'am' [ln 2]'Very good, alert the crew that we will begin Downtime preperations shortly.'[ln 2]A hush falls over the bridge. This is it, my time to shine. In short order the fruit of my life's labor will come to bear. The bridge crew return to their duties, they knew it was coming, though they are nervous now that Downtime is upon them. I'll admit, I am nervous too, so much depends on me now.[ln 2][roman type]".

ServerWinMem is a memory.

StasisWinMem is a memory.